About This GameBased on the classic tabletop game, Warhammer Quest is an addictive mix of role-playing and strategy.Lead your group of brave adventurers through the perilous dungeons of the Warhammer World in the search for wealth and glory! Level up your party of heroes. Loot weapons, armour and mysterious artefacts from fallen enemies. Crush Orcs, Goblins, Trolls and more ferocious enemies! What perils lurk in the darkness? Only the mightiest warriors will survive. The standard edition includes 4 heroes, 3 game areas and a special Vampires and Zombies tileset & enemies pack. There are additional in game options to buy up to 7 more heroes, 5 extra weapons and a Skeletons & Necromancers enemy pack. The Warhammer Quest Deluxe pack includes all of these extras. a09c17d780
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If your current version of the game is up to date, the download will be 380mb. Thank you for playing Underworld Ascendant!. Video Message from Devs: Click image to view message on YouTube Going forward we will be looking at the big topics from the community: save games, AI, saving option settings, art glitches, crashes, player movement and performance, etc. We are currently prioritizing and determining the development needed for the issues that matter most to the community. Your feedback in the discussion forums is appreciated! Thank you - The Underworld Ascendant Development Team . Claiming your Week 1 Promo Items: Players who have purchased the game before November 21 @ 9:59am PST can claim your bonus items at any time.
. Dec 3 Weekly Update!: Hey guys! It's the weekend after we pushed Hotfix 1.03, and I spent the majority of today combing through community-submitted reports and queueing them up for our QA team, as well as coordinating Kickstarter goods. (We got a new pass at Resherak in the office, but he's a little too big... sneak peek at the 4" figurines anyways, unpainted, for those curious![imgur.com]) Our priority for this week and the next is tackling bugs and larger issues that have been brought up since launch. This includes working on a save system (more details on this next week, since we're still testing a couple of potential systems right now), the inventory stacking bug, gameplay blockers, crashes, and potential redesigns in combat and the quest system. Today was a heavy meeting day as we hashed out how we'd like to tackle some of the riskier updates (save system, quests, and combat) while fending off bugs. As liveops continues, I'd also like to introduce Rich Gallup, our Executive Producer who's been steering our ship since launch day! He's been an incredible force to work with, and has been a lifesaver for keeping us organized and on track for the last few hotfixes. You may also recognize him from some of the dev videos we've been putting out with each hotfix update! Hoping to have more Kickstarter updates as well, particularly on some of the digital goods that just need a final review. I'll continue to monitor community-submitted bugs throughout the week and keep those KS goods rolling... thank you to everyone who's been tirelessly submitting, particularly with output logs/screenshots/locations! Makes our jobs a lot easier for reproducing bugs and getting to the bottom of certain issues. (Such as some reports of arrows not working on aggro'd skeletons in Underswamp... we thought we fixed the overall arrow issue, but it seems arrows can still be inconsistent under particular circumstances. Looking forward to knocking this bug out, as a Stealth main myself!) That's all for now, and we'll share more as we continue to work on the game.
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